Information Literacy Framework
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Define and Interpret  ·  Skills and Applications  ·   Advanced Applications

Information Literacy - Define and Interpret
KEY: I - Introduce R - Reinforce M - Master
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1. Demonstrate positive social and ethical behaviors when using technology and print materials
Standard: 8
a. Software licensing and piracy
                 
i. Describe the conditions and purpose of software license agreements
     
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ii. Define the term software piracy
     
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iii. Describe the ethical implications of software piracy
     
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b. Electronic plagiarism
                 
i. Define the term plagiarism
     
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ii. Describe the ethical implications of plagiarism
     
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iii. Properly cite electronically-acquired materials to avoid plagiarism (using proper bibliographic format)
     
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c. Copyright infringement
                 
i. Define the term copyright
     
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ii. Recognize the symbol © commonly used to indicate that a piece of material is copyrighted
     
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iii. Describe the restrictions on materials that are copyrighted
     
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iv. Describe the ethical implications of copyright infringement, especially as applied to information available on the Internet
     
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d. Practice responsible use of technology
     
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e. Practice rules of Internet safety
     
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2. Describe advantages and disadvantages of the use of technology
Standard: 8
a. Identify the capabilities and limitations of current emerging technologies
     
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b. Assess the potential of technology to address personal, lifelong learning, and workplace needs
     
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c. Analyze advantages and disadvantages of widespread use and reliance of technology in the workplace and in society as a whole
     
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3. Hardware
Standard: 10
a. Workstation components
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i. CPU
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ii. Motherboard
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iii. Data storage devices (hard drives, floppy disks, CD-ROMs, portable USB drives/flash drives, DVDs)
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iv. Input devices (keyboard, mouse/track point/touchpad)
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v. Memory
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vi. Monitor
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vii. Sound Card
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viii. Video Card
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b. Speakers / Microphones / Headphones
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c. Printer
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d. Laptop
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e. Digital camera
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f. Fax machine
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g. Scanner
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h. Portable devices (e.g. PDA's, MP3 players, etc.)
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i. LCD projection devices
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j. Video production equipment
           
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4. Software
Standard: 10
a. Operating system (e.g. Windows, Mac OS, etc.)
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b. Application (e.g. Microsoft Word, Adobe Acrobat, etc.)
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c. Download / upload
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d. Install
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e. Programming
           
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5. Network
Standard: 10
a. DSL, Broadband, T-1 lines, fiber-optic lines
     
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b. Firewall
     
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c. Server
     
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d. Wired / wireless
     
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6. Internet
Standard: 10
a. Browser
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b. E-mail
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c. Virus, trojan, spyware, pop-ups
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d. Attachment
 
 
 
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e. Blogs, discussion boards, Wikis
 
 
 
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f. Instant messaging
 
 
 
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g. Podcasts
 
 
 
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h. Spam, phishing
 
 
 
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i. Video conferencing
 
 
 
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j. Webinars
 
 
 
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7. Parts of a book
Standard: 10
a. Back cover
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b. Front cover
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c. Index
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d. Jacket
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e. Publishing information
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f. Spine
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g. Table of contents
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h. Title page
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i. Verso
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8. Book awards
Standard: 10
a. Caldecott
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b. Monarch
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c. Newbery
     
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d. Rebecca Caudill
       
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9. Genres
Standard: 10
a. Biography / Autobiography
     
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b. Drama
     
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c. Essay
     
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d. Fable
     
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e. Fairy tales
     
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f. Fantasy
     
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g. Fiction
     
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h. Folktales
     
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i. Graphic novel
     
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j. Historical fiction
     
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k. Legends
     
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l. Myths
     
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m. Nonfiction
     
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n. Poetry
     
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o. Realistic fiction
     
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p. Science fiction
     
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q. Short story
     
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10. Kinds of books
Standard: 10
a. Chapter books / novels
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b. Picture books
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c. Reference
 
 
 
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